SiN Retribution

Its that time again. May 9, 2012. Going back, moving forward. Old school GTK Radiant. By using a script. Written by Unreal programmerdesigner Leszek Godlewski, I can effortlessly convert the BSP geometry from Radiant to a format that UDK can read. This is how I get the architecture into the Unreal engine where I then texture, decorate and light everything later. Reason two is directly tied to this UDK doesnt focus on geometry anymore. Its all about static meshes and materials today. Game wo.After.

OVERVIEW

The domain sin.silverball-magic.com currently has an average traffic classification of zero (the smaller the better). We have inspected six pages within the site sin.silverball-magic.com and found zero websites associating themselves with sin.silverball-magic.com.
Pages Crawled
6

SIN.SILVERBALL-MAGIC.COM TRAFFIC

The domain sin.silverball-magic.com has seen alternating amounts of traffic through the year.
Traffic for sin.silverball-magic.com

Date Range

1 week
1 month
3 months
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Traffic ranking (by month) for sin.silverball-magic.com

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Traffic ranking by day of the week for sin.silverball-magic.com

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LINKS TO DOMAIN

WHAT DOES SIN.SILVERBALL-MAGIC.COM LOOK LIKE?

Desktop Screenshot of sin.silverball-magic.com Mobile Screenshot of sin.silverball-magic.com Tablet Screenshot of sin.silverball-magic.com

SIN.SILVERBALL-MAGIC.COM SERVER

We detected that a single root page on sin.silverball-magic.com took six hundred and ninety milliseconds to download. I could not discover a SSL certificate, so in conclusion we consider this site not secure.
Load time
0.69 secs
SSL
NOT SECURE
Internet Protocol
82.165.80.150

SERVER OS

We discovered that this website is utilizing the Apache os.

HTML TITLE

SiN Retribution

DESCRIPTION

Its that time again. May 9, 2012. Going back, moving forward. Old school GTK Radiant. By using a script. Written by Unreal programmerdesigner Leszek Godlewski, I can effortlessly convert the BSP geometry from Radiant to a format that UDK can read. This is how I get the architecture into the Unreal engine where I then texture, decorate and light everything later. Reason two is directly tied to this UDK doesnt focus on geometry anymore. Its all about static meshes and materials today. Game wo.After.

PARSED CONTENT

The domain sin.silverball-magic.com states the following, "Going back, moving forward." We observed that the website also stated " Written by Unreal programmerdesigner Leszek Godlewski, I can effortlessly convert the BSP geometry from Radiant to a format that UDK can read." It also stated " This is how I get the architecture into the Unreal engine where I then texture, decorate and light everything later. Reason two is directly tied to this UDK doesnt focus on geometry anymore. Its all about static meshes and materials today."

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